Second life mesh bodies5/2/2023 But, this ‘too costly’ is not a sharp black and white line, but a VERY WIDE fuzzy gray line. If the triangles are smaller than the triangles making up the avatar, then it is probably too costly render-wise to wear. We can visually tell if an item is using too many faces, meaning triangles. And we may never get such a feature, but I’m betting we will as it has significant potential to improve SL’s performance.įor now all we can do is press Ctrl-Shift-R to engage the wire frame view and see the mesh matrix. When will we see that feature or how it will work is unknown. That would allow us to try a demo and be given feedback on render cost. Supposedly a possible fix is coming that will get the render cost of new items in our face as we put them on. So, unless someone rez’s the item on the ground for some reason, they may never notice the render cost of an item. The problem now is finding out the render cost.Īs it is now merchants don’t post Land Impact or Render Cost information for avatar accessories, things worn or attached to the avatar, because there is no Land Impact Cost for what you wear. There is little we can do about designers creating these render expensive items other than refuse to buy such products, which is highly effective. A file with 2 million triplets (X, Y, Z coords) is going to be a huge file. So, if you wonder why some mesh items take forever to render, now you have a clue. So, while it isn’t easy it is possible to get to 2 million faces without exceeding the Linden upload limits per mesh part, just make lots of parts with lots of materials. But a body is often 3 items, the hands 1 or 2 more items, the feet also 1 or 2 items, and the head another item. The question asked is, don’t the Lindens have a limit on the size of mesh uploads? Well, yeah. BA – angel daydreams by ~ Boudicca ~, on Flickr
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